using System;
using System.Collections;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName("a fetid essence corpse")]
	public class  FetidEssence  : BaseCreature
	{
		[Constructable]
		public  FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a fetid essence";
			Body = 273;

			SetStr( 101, 150 );
			SetDex( 210, 250 );
			SetInt( 451, 550 );

			SetHits( 551, 650 );
			
			SetDamage( 21, 25 );

			SetDamageType( ResistanceType.Physical, 30 );
			SetDamageType( ResistanceType.Poison, 70 );

			SetResistance( ResistanceType.Physical, 40, 50 );
			SetResistance( ResistanceType.Fire, 40, 50 );
			SetResistance( ResistanceType.Cold, 40, 50 );
			SetResistance( ResistanceType.Poison, 70, 90 );
			SetResistance( ResistanceType.Energy, 75, 80 );

			SetSkill(SkillName.Meditation, 91.4, 99.4 );
			SetSkill(SkillName.EvalInt, 88.5, 92.3 );
			SetSkill(SkillName.Magery, 97.9, 101.7 );
			SetSkill(SkillName.Poisoning, 100 );
			SetSkill(SkillName.Anatomy, 0, 4.5 );
			SetSkill( SkillName.MagicResist, 103.5, 108.8 );
			SetSkill( SkillName.Tactics, 81.0, 84.6 );
			SetSkill( SkillName.Wrestling, 81.3, 83.9 );

			Fame = 3700;  // Guessed
			Karma = -3700;  // Guessed
		}

		public override void GenerateLoot() // Need to verify
		{
			AddLoot( LootPack.FilthyRich );
		}
		 
		public override int GetAngerSound()
		{
			return 0x56d;
		}

		public override int GetIdleSound()
		{
			return 0x56b;
		}

		public override int GetAttackSound()
		{
			return 0x56c;
		}

		public override int GetHurtSound()
		{
			return 0x56c;
		}

		public override int GetDeathSound()
		{
			return 0x56e;
		}

		public  FetidEssence ( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}

		/*private class InternalTimer : Timer
		{
			private Mobile m_From;
			private Mobile m_Mobile;
			private int m_Count;

			public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
			{
				m_From = from;
				m_Mobile = m;
				Priority = TimerPriority.TwoFiftyMS;
			}

		}*/
	}
}
